Take Mathematics
Beyond the Classroom

ALS extends activity-driven mathematics learning into a connected digital experience, giving children more opportunities to practise while making their learning progress visible.

1. Explore & Practice
3 × 3 = 9
2. Instant Feedback
Great thinking!
You made 3 groups of 3.
3. Measurable Progress
3
Concepts
Explored

From Classroom Activity
to Digital Practice

ALS extends its activity-driven mathematics methodology beyond the classroom through guided digital practice.

Classroom Learning
Guided Practice
Digital Practice
Performance Tracking
Teacher & Parent Insights
Continued Improvement

Learn Through Play. Practise with Purpose.

The platform uses carefully designed activities to make mathematics practice more engaging across fundamental skill areas.

Number sense
Arithmetic fluency
Speed and accuracy
Pattern recognition
Problem-solving
Other age-appropriate mathematical skills

Learn. Explore. Discover.

We transform mathematics practice from a chore into a joyful discovery process. Children interact with concepts visually, at their own pace, with immediate and encouraging feedback.

Equal Grouping Level 2

Understand the Learning Journey

Follow your child's progress with clear, trustworthy insights. See exactly what concepts they've mastered, where they are practicing, and where they might need a little extra support.

JS
Grade 3 Mathematics Topic: Multiplication
Practice Accuracy
86%
Concept Understanding
70%
Recent Activity
  • ✓ Equal Grouping
  • ✓ Rows & Columns
Needs Support
  • Multiplication by 7
SAMPLE DATA

See Where Every Learner Needs Support

An educational intelligence tool designed for the classroom. Quickly identify class-wide trends, concept mastery, and intelligently group students for targeted instruction.

CLASS 3A 24 Students · Multiplication
78% Overall Concept Mastery
12 Students
Strong
8 Students
Developing
4 Students
Need Support
SAMPLE DATA

See Learning Across the School

Gain a high-level overview of mathematics engagement and performance across all primary grades. Easily track adoption, usage consistency, and academic improvement school-wide.

SCHOOL LEARNING OVERVIEW
1,240Students
42Classes
86%Engagement
Grade 1
Grade 2
Grade 3
Grade 4
Grade 5
SAMPLE DATA

Gamification With a Purpose

Not every mathematical concept should become a competition.

Activities involving speed and fluency can benefit from challenges, competition and game mechanics. However, conceptual activities may require more time for children to think and solve without unnecessary pressure.

LearningPracticeEngagementImprovement
NOT:
PointsRewardsCompetitionMore Points

Continuous
Learning

Practise
Feedback
Progress
Insight
Reinforcement

Designed for Continuous Improvement

The initial platform focuses on a limited set of mathematics activities so the learning experience can be tested with real users.

We intend to evolve the platform systematically across these areas:

Activities
Difficulty levels
Gamification
Learning experiences
Analytics
Curriculum coverage

Frequently Asked Questions

Learn more about how the digital platform supports learning.

The digital platform is designed to be the practice extension of classroom activity. After children learn a concept using the physical kits in the classroom, they can practice the exact same methods on the platform, reinforcing their understanding.

Yes, parents have access to clear, visual reports that show which methods their child is practicing, where they are confident, and where they might need more support.

Absolutely. The ALS Digital Platform is a closed, secure ecosystem. It is 100% ad-free and focuses entirely on mathematical learning and practice.

The platform is a web-based application designed to be responsive. It works seamlessly on modern browsers across desktops, laptops, tablets, and smartphones.

Learning Continues Beyond the Classroom.

Mathematics is practised.

Progress is visible.

Learning continues beyond the classroom.

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